✦ ECHOES OF AORA

Best RPG class for beginners: a guide to the 6 schools of magic in Echoes of Aora, its races and spell rarity

· 4 min read

In Echoes of Aora your class is your school of magic: Pyromancer, Necromancer, Druid, Cleric, Arcanist or Elementalist. Each one has its own city, the terrain where your mage grows stronger and the creatures it commands best. For beginners, Druid and Cleric are the most forgiving picks; the rest of this guide explains why.

Magic talent tree with the Destruction, Dominion and Communion branches in Echoes of Aora, a free mage RPG

Which RPG class should you choose: what really changes?

In a mage RPG, your class decides how you fight: from afar or holding the line, with direct damage or with creatures by your side. In Echoes of Aora, you pick a school of magic when you create your character, and it sets three things:

The 6 schools of magic in Aora

There are six playable schools, each with its own city:

  1. Pyromancer (Fire), Sunforge, in the desert. Masters fire and commands demons, dragons and elementals. Fire spells deal +1 damage. Stronger in the volcano, the mountains and the desert.
  2. Necromancer (Shadow), Mistvale, in the swamp. Raises undead, spirits and aberrations, and its power summons a skeleton. Strong in the shadowlands, the caverns and the swamps.
  3. Druid (Nature), Aora, in the forest. Empowers beasts, fey and plants, which gain +1 health. It is the school with the most favored terrain: forests, jungle, swamp and the Free Lands.
  4. Cleric (Holy), Dawnreach, on the plains. Channels light with celestials, giants and constructs. Your mage has +5 health in battle and its power heals. Strong on the plains and the celestial peaks.
  5. Arcanist (Arcane), Prismara, in the caverns. Control and trickery alongside aberrations, monstrosities and constructs. Arcane spells deal +1 damage. Strong in the caverns, the celestial peaks and the Elfwood.
  6. Elementalist (Storm), Thunderport, on the coast. Lightning and frost with elementals, spirits and oozes; its power freezes an enemy creature. Strong on the coast, the mountains and the celestial peaks.
The Citadel of Aora seen from above, where mages of every school of magic meet
Every school has its own city, but the world is one: mages of all of them cross paths on the map.

What is the best mage class for beginners?

There is no wrong school, but some are more forgiving while you learn real-time combat:

A rule of thumb: pick the school whose terrain you want to explore. Always fighting with a terrain bonus matters more than any class detail.

Does race matter? The races of Aora

Next to your school, you pick a race, which changes your mage's look and gives a small bonus. There are humans, elves, goblins, gnomes, orc shamans, dark elves (drow), fairies, tieflings and dwarves. A few examples:

Race adds; school decides. Combine both: an elven Druid, for example, makes your creatures stronger in the forest, which is already the school's terrain.

Common, uncommon, rare and mythic spells: where do you get each one?

Spells in Aora come in four rarities, and the rarity tells you where a spell can be found:

In practice, gold buys the basics, your school teaches the advanced spells and the strongest magic has to be hunted.

Talents: how to specialize your mage

Every three levels your mage earns a talent point on your school's tree, split into three branches: Destruction (damage and shorter cooldowns), Dominion (control and summoning) and Communion (health, mana and the blood price of the mightiest spells). Two mages of the same school can play very differently, and talents can be forgotten and spent again for gold.

A mage fighting creatures in a forest clearing, the favored terrain of the Nature school
On your school's terrain, your mage lasts longer, hits harder and recovers mana faster.

Rather fight with a weapon in hand? Character creation also offers the warrior path (Swordsman, Rogue and Archer), which takes more punishment and learns only a few combat spells. Create your character and try it: the game is free and runs in your browser.

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Frequently asked questions

What is the best class for beginners in Echoes of Aora?

Druid and Cleric are the most forgiving: the Druid has tough creatures and many favored terrains, and the Cleric has more health in battle and a healing power.

How many schools of magic are there in Echoes of Aora?

Six playable schools: Fire (Pyromancer), Shadow (Necromancer), Nature (Druid), Holy (Cleric), Arcane (Arcanist) and Storm (Elementalist), each with its own city.

What is the terrain bonus?

Fighting in the biomes tied to your school, your mage gets 20% more health, 25% more damage and 20% more mana.

How do I get a mythic spell?

Mythic spells are neither sold nor taught: they only drop from creatures. Rare ones come from your school's instructor or from creatures, and common and uncommon ones are also in shops.

Can I reset my mage's talents?

Yes. Talents can be forgotten and spent again for gold, so you can move from Destruction to Dominion or Communion without making a new character.

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